I have recently started using Classcraft in the classroom.
Why gamify the classroom was the first question in my own thoughts when I considered this big step. I didn't know how to be a game master and now I was considering stepping outside of my own comfort zone to try to engage my students. I didn't even play games in my personal life so here I was trying to teach to today's youth in a way that they can learn. I know that the present time was not when I was in the classroom. Things have changed greatly since I sat in a high school desk. Well if I want my students to be ready for jobs of the future then I could not teach them the way I learned. That is the past and we are heading into the future.
The first class I introduced the game to is the class that I can try things out on. These are my guinea pigs. When I have a new idea of how to teach a concept, these are the students that I try it out on. Some things are good, but sometimes the feedback is, 'toss that lesson'.
The first week I brought Classcraft to the classroom, I had students that were excited about the game and were coming to class saying that they were excited. I started writing my first quest and added that to Classcraft. I had one student in particular that was so involved in the quest that I was amazed at the amount of work he did as well as the quality of his work.
We are still in our first days of implementing Classcraft, but come back and I will keep you posted as to our progress. I think we are off to a good start.